Well, maybe he just needs a change of clothes. We find a fourth story page, with “ME” at the bottom, as well as a coded message.ĭown one of the other hallways, we trip over a barrel, and when we look inside, we find the monster’s outfit. Oooh, it looks like Karl has a motive to be scaring people away from the castle. To make matters worse, he was also caught on tape ranting about how much he hates tourists and wishes they would stop coming to Castle Finster. There’s an article about how Karl’s approval rating is at a record low, because he’s refusing to deal with the monster. On the floor, we find a bunch of copies of the castle newspaper - the English version, conveniently. We go through a maze of dark, abandoned stone walls and dirt floors. What? Nancy? Taking precautions? I am shocked. “I better take that stone tile with me I don’t want anyone to follow me through,” Nancy says. Once that’s done, the side of the well will open up to reveal another secret passageway. The rock we found in the woods is put in the center of the design, and now we have to spin the stones so that the touching edges have the same pictures. We use the flashlight to see down to the bottom, and we find this puzzle. Recalling the story page about a girl trapped in the well, we can assume that our next move is to look there. We also find a flashlight! Wait, we were running around the woods and the dungeons without a flashlight? We didn’t even have a glowstick? We find a camp behind the shrubs, and we pick up this mysterious…rock…thing. We try to follow the path, but the bush is in our way, so we have to use the shears to cut through it. Wow, it’s a good thing that that burr only comes from a single bush in the entire forest. We come across this bush, and Nancy notes that it’s covered in the same kind of burr we found earlier. It’s entirely possible that we’re about to get abducted and murdered in here! Meanwhile, back in River Heights, Ned’s probably teaching himself how to crochet or some shit. We didn’t need its clothing for that, Nancy. The gates open, and now we can wander off into the woods in search of the monster! Nothing could go wrong! A piece of its clothing has snagged on the gate, and Nancy says that this is proof that it wasn’t her imagination. We want to slide the bars around so that the red, green, and blue bars are under the gate release sign. The key opens the cupboard, where we find this puzzle. It’s locked, but we find the key hidden behind a stone right above it. In the wall next to us, we see this cupboard. So we escaped that particular fate, but we still have to find a way out from between the gates. We were alone with the monster for a moment, but then it was like, “Eh, too much effort” and wandered off instead of kidnapping us. So someone closed the castle gates on us, leaving us with no way in or out. Everyone’s like, “Uh, Nancy, you’re a young girl,” and Nancy’s like, “Yeah, but were those other girls super sleuths? I don’t think so.” We just want to look like the cool kids! We found out that the castle has a very dark history of young girls disappearing into the woods. Previously on Nancy Drew: The Captive Curse: We got a change of clothes, so now we look like all the Bavarian peasants running around this castle.
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